|
Sample Flash HOT Book Chapters
Flash MX Hands-On Training
Chapter 2 Interface download .pdf
(563K)
Chapter
3 Drawing and Color Tools download .pdf
(917K)
Chapter 4 Animation Basics download .pdf
(1.15MB)
Chapter 5 Shape Tweening download .pdf
(954K)
Chapter 6 Symbols and Instances download
.pdf (1.98MB)
Sample Exercise Files .zip
(Right click, download, then unzip)
Chapters
3-9 Exercise Files .zip
(Right click, download, then unzip)
Beginning Flash MX Plan
Introduction
- Make File Extension Visible (n/a : printed xxv)
- File Types ( n/a : printed 10)
Chapter 1 Background Information
- Why Use Macromedia Flash? (n/a : printed 3-6)
- Download Speed
- Visual Control
- Enhanced Interactivity
- Combine Vectors and Bitmaps
- Video
- Scalability
- Streaming Content
- File Types ( n/a : printed 10)
Chapter 2 Interface
- Overview (page 2 : printed 14)
- Document Window (pages 3 -4: printed 15-16)
- The Timeline (page 6: printed 18)
- ** The Toolbox (page 10: printed 22)
Chapter 3 Drawing and Color Tools
- Overview (page 2 :printed 38)
- ** Drawing Tools Explained (pages 3-4: printed 39-40)
- ** Lines, Strokes, and Fills Explained (page 5: printed 41)
- Lab Time: #1 Drawing with the Pencil Tool (pages
7 - 10: printed 43 - 46)
- Lab Time: #3 Using the Oval and Rectangle Tools
#3 (pages 20 - 23: printed 56 - 59)
- You'll play with the Brush tool in Chapter 4.
Chapter 4 Animation Basics
- Overview (page 2 : printed 98)
- ** The Timeline (pages 3 - 4: printed 99-100)
- Important File Types - Projects and Movies (page 5 : printed 101)
- Lab Time: #1 Document Properties (pages 6 - 8 :
printed 102-104)
- ** What is a Keyframe? (pages 9 - 10 : printed 105-106)
- ** Frame Types (pages 10 - 11 : printed 106-107)
- Lab Time: #2 Frame by Frame Animation with Keyframes
(pages 12 - 17: printed 108-113)
Chapter 5: Shape Tweening
- Overview (page 2 : printed 142)
- ** What is Shape Tweening? (pages 3 - 5 : printed 143-145)
- Lab Time: #1 Shape Tweening Text (pages 6-11 :
printed 146-151)
- Lab Time: Play with Shape Tweening. Draw 2 shapes
and then shape tween.
- Lab Time: #4 Animating Gradients (pages 31-35 :
printed 171-175)
Advanced Flash MX Plan
Chapter 6: Symbols and Instances
This chapter is optional, but helpful to understand symbols required
for motion tweening.
- Overview (page 2 : printed 176)
- The Symbol and Instance Structure (page 3 :printed 177)
- Important Timeline Vocabulary Terms (page 5 : printed 179)
- Lab Time: Creating Graphic Symbols #1 (pages 6-11
: printed 180-185)
- Lab Time: Animating Graphic Symbols #5 (pages 35-45 :printed 209-219)
Chapter 7: Motion Tweening
- Overview (n/a: printed 220)
- ** Shape Tweening Versus Motion Tweening ( n/a : printed 221)
- Lab Time: #1 Basic Motion Tweening ( n/a : printed
222 )
- Lab Time: #2 Tweening Effects ( n/a : printed 228)
- Optional Lab Time: #4 Using a Motion Guide ( n/a
: printed 238)
- ** Motion Tweening Optiosn and Limitations (page 255)
Chapter 8: Bitmaps
- Overview (n/a: printed 256)
- Lab Time: #4 Basic Masking ( n/a : printed 272
)
- Lab Time: #5 Animated Mask ( n/a : printed 277)
Chapter 9: Buttons
- Overview (n/a: printed 292)
- ** Button States ( n/a : printed 293)
- Lab Time: Navigation Buttons
** Important pages to bookmark for reference
|
|