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Flash MX I and II -- Professor Carlotta Eaton
VBEA Summer Conference -- August 2004

Hands On Exercises


Flash MX HOT


Sample Flash HOT Book Chapters

Flash MX Hands-On Training



   Chapter 2 Interface download .pdf (563K)


   Chapter 3 Drawing and Color Tools download .pdf (917K)

   Chapter 4 Animation Basics download .pdf (1.15MB)

   Chapter 5 Shape Tweening download .pdf (954K)

   Chapter 6 Symbols and Instances download .pdf (1.98MB)

   Sample Exercise Files .zip (Right click, download, then unzip)

   Chapters 3-9 Exercise Files .zip (Right click, download, then unzip)

 

Beginning Flash MX Plan

Introduction

  • Make File Extension Visible (n/a : printed xxv)
  • File Types ( n/a : printed 10)

Chapter 1 Background Information

  • Why Use Macromedia Flash? (n/a : printed 3-6)
    • Download Speed
    • Visual Control
    • Enhanced Interactivity
    • Combine Vectors and Bitmaps
    • Video
    • Scalability
    • Streaming Content
  • File Types ( n/a : printed 10)

Chapter 2 Interface

  • Overview (page 2 : printed 14)
  • Document Window (pages 3 -4: printed 15-16)
  • The Timeline (page 6: printed 18)
  • ** The Toolbox (page 10: printed 22)

Chapter 3 Drawing and Color Tools

  • Overview (page 2 :printed 38)
  • ** Drawing Tools Explained (pages 3-4: printed 39-40)
  • ** Lines, Strokes, and Fills Explained (page 5: printed 41)
  • Lab Time: #1 Drawing with the Pencil Tool (pages 7 - 10: printed 43 - 46)
  • Lab Time: #3 Using the Oval and Rectangle Tools #3 (pages 20 - 23: printed 56 - 59)
  • You'll play with the Brush tool in Chapter 4.

Chapter 4 Animation Basics

  • Overview (page 2 : printed 98)
  • ** The Timeline (pages 3 - 4: printed 99-100)
  • Important File Types - Projects and Movies (page 5 : printed 101)
  • Lab Time: #1 Document Properties (pages 6 - 8 : printed 102-104)
  • ** What is a Keyframe? (pages 9 - 10 : printed 105-106)
  • ** Frame Types (pages 10 - 11 : printed 106-107)
  • Lab Time: #2 Frame by Frame Animation with Keyframes (pages 12 - 17: printed 108-113)

Chapter 5: Shape Tweening

  • Overview (page 2 : printed 142)
  • ** What is Shape Tweening? (pages 3 - 5 : printed 143-145)
  • Lab Time: #1 Shape Tweening Text (pages 6-11 : printed 146-151)
  • Lab Time: Play with Shape Tweening. Draw 2 shapes and then shape tween.
  • Lab Time: #4 Animating Gradients (pages 31-35 : printed 171-175)

Advanced Flash MX Plan

Chapter 6: Symbols and Instances

This chapter is optional, but helpful to understand symbols required for motion tweening.

  • Overview (page 2 : printed 176)
  • The Symbol and Instance Structure (page 3 :printed 177)
  • Important Timeline Vocabulary Terms (page 5 : printed 179)
  • Lab Time: Creating Graphic Symbols #1 (pages 6-11 : printed 180-185)
  • Lab Time: Animating Graphic Symbols #5 (pages 35-45 :printed 209-219)

Chapter 7: Motion Tweening

  • Overview (n/a: printed 220)
  • ** Shape Tweening Versus Motion Tweening ( n/a : printed 221)
  • Lab Time: #1 Basic Motion Tweening ( n/a : printed 222 )
  • Lab Time: #2 Tweening Effects ( n/a : printed 228)
  • Optional Lab Time: #4 Using a Motion Guide ( n/a : printed 238)
  • ** Motion Tweening Optiosn and Limitations (page 255)

Chapter 8: Bitmaps

  • Overview (n/a: printed 256)
  • Lab Time: #4 Basic Masking ( n/a : printed 272 )
  • Lab Time: #5 Animated Mask ( n/a : printed 277)

Chapter 9: Buttons

  • Overview (n/a: printed 292)
  • ** Button States ( n/a : printed 293)
  • Lab Time: Navigation Buttons

** Important pages to bookmark for reference

 
 
 

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Copyright © 2004 Carlotta Eaton . All rights reserved.
Email: n
reatoc @nr.edu
Last Updated: August 3, 2004